Stress
Trauma
- Cold
- Haunted
- Obsessed
- Paranoid
- Reckless
- Soft
- Unstable
- Vicious
Harm
Level | Description |
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Healing
Armor Uses
Earning XP
- Every time you roll a desperate action, mark XP in that action's attribute.
- At the end of each session, for each item below, mark 1 XP (in your playbook or an attribute) or 2 XP if that item occurred multiple times.
- You address a challenge with
- You expressed your beliefs, drives, heritage, or background.
- You struggled with issues from your vice or traumas during the session.
Friends
Enemies
Special Abilities
Coin
Stash
Insight
Prowess
Resolve
Equipment
Load: 0 out of