Blades in the Dark

Saved

Stress

Trauma

  • Cold
  • Haunted
  • Obsessed
  • Paranoid
  • Reckless
  • Soft
  • Unstable
  • Vicious

Harm

Level Description

Healing

Armor Uses

Earning XP

  • Every time you roll a desperate action, mark XP in that action's attribute.
  • At the end of each session, for each item below, mark 1 XP (in your playbook or an attribute) or 2 XP if that item occurred multiple times.
  • You address a challenge with
  • You expressed your beliefs, drives, heritage, or background.
  • You struggled with issues from your vice or traumas during the session.

Friends

    Enemies

      Special Abilities

      Coin

      Stash

      Insight

      Hunt
      Study
      Survey
      Tinker

      Prowess

      Finesse
      Prowl
      Skirmish
      Wreck

      Resolve

      Attune
      Command
      Consort
      Sway

      Equipment

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        Projects

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