Stress
Trauma
Harm
Level | Description | |
---|---|---|
Healing
Armor Uses
Earning XP
- Every time you roll a desperate action, mark XP in that action's attribute.
- At the end of each session, for each item below, mark 1 XP (in your playbook or an attribute) or 2 XP if that item occurred multiple times.
- You address a challenge with
- You expressed your beliefs, drives, heritage, or background.
- You struggled with issues from your vice or traumas during the session.
Friends
Enemies
Special Abilities
Coin
Stash
Insight
Prowess
Resolve
Equipment
Load: {{currentLoad}} out of
Projects
Progress
{{project.progress}} out of